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Level Designer

Spellbrush
San Francisco or Tokyo
Full-time
You apply on Spellbrush's own careers site

The level designer will use the team's Unity tools to create, test, and improve missions for a tactics game. They will work with game designers, artists, and engineers, and contribute to improvements in the level design tools.

Permanent

Skills & Expertise

Unity
C#
Level design
Game playtesting

Key Responsibilities

Create tactics missions, including enemies, terrain effects, and mission objectives.

Playtest missions and iterate on them to improve their gameplay.

Collaborate with designers, artists, and engineers and help improve level design tools.

Full Description

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

Applications are handled on Spellbrush's site