Game Developer (iOS/Android) | Remote
Crossing HurdlesFull Description
Position: Cross-Platform Engine Developer (Cocos2d-x)
Type: Permanent
Compensation: $50 – $150/hour
Location: Remote
Commitment: 10-40 hours/week
Role Responsibilities
* Design, develop, and maintain game engine features using Cocos2d-x in C++.
* Optimize memory usage, rendering performance, and platform-specific integrations across multiple devices.
* Ensure scalable and maintainable game architectures suitable for global game releases.
* Collaborate with designers, artists, and QA teams to implement and refine game features.
* Diagnose, troubleshoot, and resolve complex engine-related issues across platforms.
* Stay updated on advancements in game engine technologies and recommend improvements.
* Communicate technical concepts clearly in both written and verbal formats within a distributed team environment.
Requirements
* Proven experience developing with Cocos2d-x and C++ in high-performance game projects.
* Strong background in computer graphics, rendering pipelines, and memory optimization.
* Hands-on experience deploying games for mobile (iOS/Android), desktop, and console platforms.
* Deep understanding of cross-platform development challenges and solutions.
* Excellent written and verbal communication skills.
* Strong problem-solving skills and attention to detail in complex technical environments.
* Ability to work effectively in a remote, fast-paced, globally distributed team.
Application Process
* Upload resume
* Interview (15 min)
* Submit form